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设计师透露 正在重做泰兰德塔萨达天赋

时间:2015-09-25 00:00 作者:blz 手机订阅 神评论

新闻导语

来自游戏频道G League对暴雪设计师Matthew Cooper的一段采访,以下是要点总结

  暴雪正在重做泰兰德塔萨达的辅助天赋,在内部测试中他们觉得就像做了两个全新的强力辅助

  凯尔萨斯的内部统计显示他在胜率上还算可以,也许在“连锁炸弹”这个天赋上有点问题

  骷髅王是目前胜率最高的英雄之一,他的清线能力可能过于强大(乔汉娜也是)

  在过去的5-6个月,暴雪和玩家还没有意识到清线能力是多么重要,因此很多(清线类)天赋都提高了300%的伤害来让玩家选择他。 现在清线能力(在英雄选择上)有很高的优先级

  泽拉图是另外一个几乎100%禁选率的英雄,所以暴雪正在考虑怎么nerf他

  虚空禁锢和虫洞正被观察中

  Ban选在联赛中会对新玩家造成一定困难,因为最低英雄数要求提高了。这也可能造成有的玩家永远选不到自己最喜欢的英雄。但是暴雪正在考虑添加ban选

  理想情况下,暴雪会进行平衡性调整令某些英雄不会长期被ban

  暴雪表示他们的内部自定义游戏有ban选工具(这个不是很清楚)

  他们的其中一个高级工程师正在专注改进匹配系统(才一个?你在逗我),因为社区对此有大量的要求和反馈,

  在blzcon上暴雪可能会公布新英雄(可能? 不是100%吗!)

  暴雪经常关注比赛,以此对游戏进行设计上的平衡

  在2014年blzcon,他们发现双血条(比如泰凯斯的奥丁)是一个问题 (就是说以后不会再搞双血条了)

  英文原文:

  They're working on Tyrande and Tassadar's support talents, and on internal testing it feels like they have two new solid strong supports.

  Kael'thas internal stats shows that he's doing ok in the win ratio category, with maybe Chain Stats being an outlier.

  Leoric is one of the highest win ratio heroes, with a wave clear that might be too strong (along with Johanna).

  In the past (5-6 months ago) they think wave clear was less valued by devs and the community - hence why talents needed to have a 300% bonus damage for anyone to consider it. Now it's a major priority.

  Zeratul is another hero that has a near 100% pick/ban ratio, so they're looking at what can be nerfed on him.

  Void Prison and Wormhole for instance are being monitored.

  Bans in ranked play creates a sort of barrier since it increases the minimum number of heroes needed for players to try that. It may also create a situation where someone's favorite character is always banned. But they considering implementing that.

  Ideally they would want to address character balance in order for a character to not have to be banned all the time.

  The dev suggests that internally their Custom Games have a drafting tool (not clear).

  They have a list with hundreds of small features (specially on user interface) they want to implement, and prioritizing that is hard. Community feedback has an impact on this.

  One of their senior engineers is focused mainly on improving matchmaking, since the community had a ton of feedback and requests on that.

  There's a chance they will reveal new heroes at Blizzcon.

  They do look at tournaments for both epic moments and for things that might need to be balanced/tweaked from a design standpoint.

  At 2014's Blizzcon, they realized how double health bars (from Tychus' Odin for instance) were a problem.

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